Marcel Karolak
Unreleased 0.2v
OpenGL Voxel Procedural Terrain Generation
A voxel-based procedural terrain generation system built with OpenGL. Features infinite terrain generation, chunk-based rendering, noise algorithms for realistic landscapes and optimised mesh generation.
OpenGL · GLFW · GLM · stb_image · FastNoise
Ray Tracing in Rust
A ray tracer implementation in Rust following physically-based rendering principles. Supports reflections, refractions, soft shadows and various material types.
rayon · image · rand