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ancientjoke

Marcel Karolak

Unreleased 0.2v

OpenGL Voxel Procedural Terrain Generation

A voxel-based procedural terrain generation system built with OpenGL. Features infinite terrain generation, chunk-based rendering, noise algorithms for realistic landscapes and optimised mesh generation.

C++ 85% · GLSL 12% · CMake 3%

OpenGL · GLFW · GLM · stb_image · FastNoise

Ray Tracing in Rust

A ray tracer implementation in Rust following physically-based rendering principles. Supports reflections, refractions, soft shadows and various material types.

Rust 100%

rayon · image · rand

v1.3
> user@ancientjoke:~$
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